NYU ARC Robotics:
Team UltraViolet
When Robotics Meet eSports
We are
TEAM UltraViolet
ARC Robotics (formerly RMNA) is an international robotics competition designed to pit university students against each other in the ultimate battle of engineering, strategy, and teamwork. NYU’s ARC Team is made up of students from a variety of engineering backgrounds who are passionate about the development of robotics.
Established in the Fall of 2020, our mission is to build robots for the annual ARC Robotics Competition where we compete against universities from all over the world. ARC Robotics is also a Vertically Integrated Project, providing structure to our self-directed research and professional development. We’re advised by CSE Associate Professor Julian Togelius and IDM alum Christopher DiMauro. ARC Robotics sub-teams specialize in mechatronics, machine vision, A.I., robotics simulation, CAD, fabrication, and business.
We’ve competed at the North American League annually since our debut, and will enter the competition next year as well.
Meet the Robots
STANDARD
The Standard robot is exactly what it sounds like – a simple projectile-launching robot equipped with a single 17mm launcher. The standard’s job is to cover the distance on the field quickly and efficiently to help lockdown areas for the other robots to sweep the other team. In the 1v1 format, the standard is the only robot type allowed.
HERO
Our Hero is equipped with a large 42mm cannon, with the ability to two-shot a standard and break through a base’s defenses without even addressing the sentry. Designing and building this robot is essential to top-level play, as when the chips are down, you’ll hold out for a hero till the end of the night.
SENTRY
A fully autonomous robot, the Sentry is described as the last line of defense for the base. With two 17mm launchers and insane stats, the sentry can easily win most interactions. However, the sentry's health is also directly tied to a win condition, so care is needed to abuse it’s crazy offensive power.
Meet the SI Teams
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The Controls team programs the STM32 microcontrollers that run our robots, using Embedded C and FreeRTOS. We also integrate each robot with its Auto Aiming and Autonomous Navigation systems, which run on an NVIDIA Jetson using ROS in Python and C++.
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The Computer Vision team develops, tests, and improves the YOLO-based vision models behind our robots' auto aiming systems, helping them detect and track targets during matches.
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The Hardware team bridges the Mechanical and Software teams by developing the cable harnessing and custom PCB solutions that connect every system on our robots.
Computer Science and Electrical Teams
Mechanical Engineering Teams
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The Sentry team designs and builds our fully autonomous Sentry robot, which fires 17mm projectiles and defends our base without a driver.
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The Hero team designs and builds our Hero robot, a larger robot that fires 42mm projectiles and can break through enemy defenses.
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The Engineer team designs and builds our Engineer robot, which uses a 6 DOF robotic arm instead of a firing mechanism to support the team on the field.
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Without our Project Management team, we would have no money and no prospects. Maintaining and updating our team website and social media is essential to showcasing our progress throughout the year and our performance at the annual competitions in order to secure sponsorships. Information regarding events, applications, etc is provided for prospective applicants alongside weekly updates to our numerous social media platforms. Our content includes team member showcases, event announcements, and robot progress updates.
Operations Team
Fall 2026 Leadership
Executive Leads
Safal Ghimire
CAPTAIN
Junho So
VICE CAPTAIN
Advisors
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Chris "Widget" DiMauro
Team Advisor
chris.dimauro@nyu.edu -

Julian Togelius
Director of the Game Innovation Lab
julian.togelius@nyu.edu
Our Home
MakerSPACE
This is where the magic happens! Located on the first floor of 6 MetroTech Center, the MakerSpace is a workshop space open to the whole NYU community, equipped with everything an engineer needs, like 3D printers and other tools. Our team members utilize this space to build and assemble the robots.
The Game Innovation Lab
Located on the 6th floor of 370 Jay Street, this is where you’ll find us in the late hours of the night programming and testing as much as we can. A secondary home from the Makerspace, less intense work, and meetings are usually conducted here.